Avatar body. The physical body is always attached.
Are we becoming homeless?
Real individual is placed into an unreal, homeless individual.
Suspension of place and culture.
Accept the ‘different’.
United Nations define homelessness as a detachment from society.
The hostility to the immigrant is caused by the exposure of the banality of the sacred.
Endless mobility and instability. Videogames, Banoptikon, Immigrants. Consciousness of own physical boundaries and critique of them. Endless condition of metamorphosis. Death defaults to position of birth. Multiplicities of self. Home is not necessarily a positive concept. The ideal rarely exists. When nothing is personal, everything is institutionalised. Use of objects to mediate space. Avatar is chased from streets deemed to worthy for them. Back to the side streets. Athens. Side streets. Dark elements of the city. ‘European City’. Elevated to main streets. Always returned to original point of entry. Origin of fingerprint. Pleasure in relation to the absence of death. |
Does the fact that the players of the game have nothing to lose negate the intention of the game?
The Banoptikon videogame project, EU